Elijah Bent
Pipeline Engineer · Technical Artist · DCC Plugin Developer
C++ Maya & UE5 Plugin Developer · MetaHuman Pipeline · Houdini HDA · USD · Deadline Render Farm · Founder @ Subsurface Dev
About Me
I'm a software engineer and pipeline developer. I build production tooling for Maya, Unreal Engine, and Houdini in C++ and Python, alongside custom AI agent integrations and full-stack software across many languages and platforms. I don't just work in the pipeline. I build it.
Under Subsurface Dev, I ship commercial software for working artists. My flagship product, Solaura, is a hair grooming plugin for Maya with full Unreal Engine integration, and an Unreal Engine version is coming soon. The Maya version is currently in early access and commercially available through Subsurface Dev. My background spans CAD engineering, DCC plugins, real-time VFX, VST synthesizers, AI platforms, and full-stack web tools, all built from the ground up.
Technical Skills
Python
C++
Rust
JavaScript
TypeScript
HTML5
CSS3
3D Modeling
Texturing
VFX
AI Tech
Unreal Engine
Houdini
Autodesk Maya
Audio Production
Maya API (C++)
USD / OpenUSD
Alembic
Arnold
Houdini Engine
MetaHuman
LiveLink
Wrap 3D
Slate UI
Deadline
Perforce (P4)
Marvelous Designer
Substance Painter
ZBrush
Portfolio Projects
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